These posts might get pretty long, but I am still expecting this series to last a good 3-4 months. So, my goal is to create a massive loot table, based on all the monsters in the 5e Monster Manual. ![]() Maybe a cleric gives up their holy symbol when they get the chance to use angel feathers as their magic focus instead.Ĭracking open Marcellus Wallace's treasure chest Maybe they have a shield crafted from a Bulette shell and a sword that is an Ankheg leg after their fight with the Cult of Elemental Earth. I love the idea of a character who picks the useful bits from the bodies of his fallen foes. But I think martial characters should change as well, aside from just getting more scars and injuries. Wizards get zanier, warlocks get corrupted, druids get more plant- or animal-esque, and clerics become more eminently divine. I like the idea that the appearance of a character changes drastically over the course of their adventures. This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over the course of our 6-8 month campaigns.īut there's more than just updating character traits. Whenever I get the chance to play D&D, I think a lot about how my character changes between sessions, and over the course of the campaign. This next series is definitely going to be the latter. Or writing super-long lists and posting them a little bit at a time. I like taking a single concept and breaking it down. ![]() ![]() I've really been enjoying writing these Friday posts. Sometimes you can get the loot before killing the creature.
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